It is the year 1889 A.D., an age of enlightened discovery, of unrivaled and often fantastic scientific and technological progress: powered by coal, steam and electricity. It is also an age of empires and empire building, of fierce and often complex competition for wealth and material resources by both governments, corporations and private individuals. The Nations of Europe, the Americas, Africa and Asia vie for power, prestige and prosperity on the world stage and across the solar system.
Welcome Lords, Ladies and Gentlemen.
Welcome Lords, Ladies and Gentlefolk.
This blog will be devoted to my literary and cosplay interests and stories set in my own alternative historical steampunk background. I hope people enjoy the stories, as much as I enjoy devising and writing them and that it stimulates their own artistic interests, entertains them or if nothing else fires their own imaginations.
A special note to new readers of this blog, the entries "Nation States" are gazetteers of the nations as they exist in the An Age of Steam, Steel and Iron background, each with a few remarks/observations about each nation as they exist within. Any post headed by the title containing the words "Story Snippet" or "Fragments" is a stand alone, snapshot of the background, they will be developed into fuller stories in future, but at present they serve to give the viewer/reader a measure of what this world is like, what is going on in it and who some of the players are. Full stories, will be headed by their title and a roman number, as they will generally be in several parts.
Comments, suggestions or remarks by readers are welcomed.
I would like to thank the following people:
Yaya Han, for getting me seriously interested in cosplay at a time when things were looking very glum for me back in 2006 with several extended stays in hospital due to illness, and motivating me to get actively involved.
Ashley Du aka UndeadDu, for her unfailing friendship and cheerful support since we first met in 2014 at the Hamilton Comic Con, and for being my Cosplay mentor and advisor.
Sara Marly, for her interest in and support for my writings, since we first met in 2016 at the Hamilton Comic Con and incidently helping me make up my mind to finally do this.
Stephen Thomson, my friend, for his advise and assistance with creating and setting up this blog.
Daniel Cote, my friend and co-worker for his advise and friendship over the years.
The People of the The Aegy's Gathering (particularly Jonathan Cresswell-Jones, Scott Washburn and Jenny Dolfen, all of whom I have kept in contact with over the years), who were brought together in friendship by a certain randomness of chance and a common interest in the Honor Harrington books and stayed together despite distance and the strains of life.
The People of the Wesworld Alternative History website, who gave me the opportunity to sharpen my writing and story telling skills while directing the affairs of Lithuania and briefly France during their 1930s timelines.
My parents Mary Ellen (1946 - 2019) and Logan, my siblings Adam and Danika and various friends both online and at work and play for putting up with me, encouraging and supporting me both in the very good times and the very bad times.
I remain as always yours very sincerely, your obedient servant, Matthew Baird aka Sir Leopold Stanley Worthing-Topper
Monday, February 19, 2018
A Few Remarks on the Aether in A.A.S.S.I.
Vulkan, is unclaimed by any nation, although several ill fated expeditions to the planet nearest the Sun, have been mounted, none to date have ever returned. Two colonies New Plymouth and New Roanoke were established on the planet, by the Anglo-American Aetheric Exploration & Colonial Society, but did not prosper and in fact failed in mysterious and horrific circumstances. Amoungst aethernauts, Vulkan has acquired an evil and ominous reputation and few will willingly venture there.
Mercury, claimed by Great Britain, largely by default, as no one else found it worth the bother to have a permanent base there. Great Britain maintains a full time scientific/research station on the planet, which is frequented by scientists from many nations interested in the geology, flora and fauna that has developed on this small planet, under the burning gaze of the Sun.
Venus, shrouded by eternal clouds, rain storms and fogs, teeming with plant, animal and insect life is both a tropical paradise rich in resources of all sorts and a green hell for anyone who lives on the planet full time. Germany has the inside track in developing the planet as a colony and making working relations with the native Venusian inhabitants.
Terra, the birthplace of humanity, and so many of it's joys and troubles.
Mars, the red planet, mysterious, ancient and littered with the relics of several bygone civilizations may of which have risen and fallen before humanity even first walked upon Terra's surface much less began it's first steps towards civilization. Great Britain dominates the exploration and development of Mars as a new bastion of humanity and seeks to create a new Imperial India upon the red plains of Mars.
Asteroid Belt, rumoured to house tremendous mineral wealth and fragments of another lost civilization, few have yet staked a lasting claim amoungst these tumbling fragments of rock, although small pockets of independent humanity make their home here and scrap a living from the asteroids. The Asteroid Belt is the end of Human space as far as many are concerned, the Outer system beyond is virtually unknown and unexplored, Jupiter, Saturn, Uranus, Neptune and Pluto have only been observed from afar. No space vessel has ever journeyed out that far to examine them and bring back word of their topography and prospects for habitation or development.
In 1884, France built an exploratory long range aether ship to reach the Outer System, named the Bonaventure, it took some four years to build in an orbital yard above Paris. In 1888, the Bonaventure made it's maiden voyage, but disappeared reportedly somewhere between Mars and the Asteroid Belt never to be heard from again by anyone in the Inner System. At the time and since (particularly in the pages of the more sordid or Anglophobe or Germanphobe tabloids) France accused Great Britain or alternatively Germany of sabotaging the Bonaventure. This affair did nothing to assist France in maintaining or improving it's relations with either country.
Great Britain, it's own aetheric long range explorer ship, HMS Daedalus is scheduled to begin trials early this year and make it's maiden voyage into the Outer system sometime by the middle of 1889. Germany is believed to have several long range aether exploratory vessels, the most well known is the SMS Orakel, which was also launched in 1884 but was used and still is used exclusively for exploration and scientific research work amoung the planets of the Inner system only.
Some Thoughts on Technology in A.A.S.S.I.: On Automata and Constructs
Constructs differ from automatons, which are generally made from inorganic metallic (although wood timber isn't unknown) materials. Constructs are constructed from organic or semi-synthetic organic materials. Popularly and often pejoratively they are also call stitch folk, meat-puppets, flesh constructs, flesh golems, neo-homoculi, etc. Whatever name they go by they are regarded as one step away from automata by most humans and an abomination by others, the only difference being they are made of flesh and bone rather then metal and wire. Further flesh constructs have elixiers for blood rather then haemoglobin. The first constructs became commercially available from the 1800s onwards, being fashioned from pieced together cadavers (these are often still referred to as resurrected constructs), which due to the hostility of the established churches quickly fell by the wayside. Today they are fashioned from component limbs and organs made to order and grown in special alchemical vats or chemical baths, it has been argued that it would be simpler to grow a whole flesh construct in a single large vats or iron wombs in practice however this is rarely the case. Their all to obvious assembly stitch seams, surgical scars and deathly pallor mark the average flesh constructs out in society as something other then human as does their prominent skin tattoo brands and coding numbers indented into their skeletal structure.
Most national governments strictly regulate the production of flesh constructs and the licenses to produce them are in theory, very tightly controlled and detailed background and financial history checks into those seeking them is mandatory. Surprise governmental audits and inspections of flesh construct assembly factories are seen as a irksome although necessary cost of doing legally acceptable business. This doesn't however stop the unlicensed construct "chop" shops from springing up and providing the criminal underworld and those with the money to pay for their illicit wears on the black market. Like automatons, flesh constructs have few to no legal rights and are considered even more disposable then automatons for dangerous tasks and occupations as they are most definitely not regarded as human. In point of fact it is sometime arguable if they are even regarded as sentient by most humans.
Some Thoughts on Technology in A.A.S.S.I.: On Turretships, Landships and Skyships
Skyships, differ from airship dirigibles (non-rigid/blimps, semi-rigid and rigid airships), although they are quite often as large in so far as the later are lighter-then-air aircraft and require compartmentalized cells containing a lifting gas to become airborne, their engines provide directive as well as motive power. Skyships however resemble nautical vessels, although generally smaller then true naval vessels, they can escape the pull of gravity via anti-gravity devices of various designs, the leading type in Europe is the originally Italian (actually the then kingdom of Piedmont-Sardinia) derived gravity screw or gravity turbine which was pioneered in the early 1840s and was developed into combat capable if not wholly reliable ariel vessels classed as sky boats, sky vessels and sky sloops or sky corvettes. The Sardinians who had already tested their sky vessels to their satisfaction against Austrian forces during skirmished in the 1840s and 1850s along their common border. The Imperial Russian Navy captured some of the Sardinian craft when they fell out of the air due to mishaps involving their gravity screws, which failed to function if they were not aimed directly at the ground. A heel of more then a few degrees was often enough to cause a sky ship using this method of lift to suddenly be reclaimed by gravity as the drive ceased to intervene and plunge to the earth, often catastrophically for the ship and crew concerned. The Russians copied the gravity drive and managed to get several useful sky boats into service before the end of the First Crimean War of October 1853 to March 1856 and used them to some effect against the French, British, Ottoman and Sardinian forces in the Black Sea and the Baltic Sea Fronts.
The British pioneered, a somewhat different system after the Crimean War, then the widely copied and steadily improved Italian Gravity Screw/Turbine. Their system created by Vickers used specially treated plates, panels or slats of metal fixed on gimbal and hinge systems to the underside of a skyship's hull. The more of these panels that were exposed increased the useful lift of the sky vessel and allowed it to cancel the effect of gravity. The hinge/gimbal system allowed greater control of the panels and keep them more evenly trimmed in reference to the ground. The ship as a result could be piloted more easily and agilely and with greater safety, then the screw/turbine, which in it's early models had to be fixed firmly in line with or adjacent to the vessel in question keel. The third method developed by Thomas Edison uses a gravity sphere mounted near or as close as possible to the center of a sky vessels center of mass, which projects a anti-gravity field around the ship, thus cancelling out gravity, allowing the ship to fly using it's engines to propel itself. The Edison Graviton Sphere does however have a problem, if consistent power ceases to charge the sphere, the ship will immediately crash to the ground, further two gravitonic spheres can not operate on the same vessel unless they have been harmonized otherwise they will burn each other out as their fields interact with one another catastrophically.
Landship, great steam and smoke belching war machines rule the lands as turret ships and sky ships rule the waves and skies. The line between super heavy vehicle and a Landship is a thin and sometimes wavering one, although Landships are themselves divided into roughly three classes: (1) Landcruisers, the smallest of the breed, typically between two-hundred and fifty to three hundred tons. (2) Landships (which are divided into subclasses; 1st, 2nd, 3rd and 4th class similar to naval battleships) proper are heavier being typically in the five-hundred ton ranges although some of the more modern ones are larger. (3) Landfortresses , the largest of this monolithic breed of war machines, often weighing in at over one thousand tons; ponderous, seemingly innoxerable as they traverse a battlefield, crushing everything in their path. All of these vehicles are singular for their thick armour, powerful armament and limited mobility, they typically move on massive wheel, mechanized track assembles or massive multi-jointed legs. A fourth classification does exist, that of Landram, pioneered in the American Civil War of 1861-67 by the Union Army in attempt to deal with British, French and Confederate landships. The typical landram, is a low lying, heavily armoured chassis mounted on six or eight massive, treaded or footed wheels. It's armament which mounted in casemates set at the front typically a heavy cannon of between 9" to 11" caliber, sides and backed typically by several smaller cannon of 3" to 4" calibers and backed up by several .58-caliber Gatling machine guns are secondary to the real weapon of the Landram, the colossal steam powered ram mounted in the front of the vehicle. Union Landram tactics involved stalking a much larger landship and then hurtling down upon it from as short a range as possible at flank speed to collide violently against it, hopefully demolishing the enemy land vessel's suspension system and causing massive kinetic damage to the interior and structure of the enemy from the impact of the steam ram.
While this desperate tactic did work successfully on occasion during the Civil war, it typically also badly damaged the Land ram attempting it by wrecking it's own suspension system, dislodging the ram and dislodging it's own steam engines with the violence of the impact. Consequently the tactic was not widely copied by other nations who observed the American Civil War, most resorted to development of specific and mobile artillery platforms based on heavy or siege artillery guns designed as anti-landship artillery. The Union Army still maintains it's existing Landram fleet for lack of anything better, the bulk of the force being either original Civil War veterans or rebuilds of them.
Wednesday, January 31, 2018
Attendence at the Kendal Ball (Part XI)
Lady Penelope, after making sure, that her willful niece was attending to her duties as hostess, turned back to Sir Leo and subtly but firmly guided him away from Ursula and Sir Thomas, so as to have a moment alone to talk. The two walked through the throng of assembled guests cluttering the great hall, made the necessary polite but friendly conversation and finally ended up in an side alcove gallery which at that moment was quiet empty of guests or family servants.
As soon as Lady Penelope was sure the two of them were alone, she suddenly sighed feelingly while fanning herself briskly with her lace fan. Less, Sir Leo noted, because she felt hot but to give herself time to collect herself and think.
"I really, really do despair of that, girl, sometimes."
Sir Leo, merely arched an eyebrow in bemused silence, if Lady Penelope had something to say, she would say it presently once she had made her own particular way to it. Lady Penelope noticed, Sir Leo's watchful silence, and flipped her fan up to cover her face, leaving only her dark brown eyes clearly visible. She looked back at him coyly.
Sir Leo flatly refused to be drawn, he knew Lady Penelope all too well. She for her part realized that Sir Leo was not going to play the game, tossed her head in a mix of frustration at something she evidently did not want to bring up but thought she should and amused exasperation at her sparing partner's all too typical lapses into wry humoured silence.
"Baron Landseer is coming to the Ball this evening." Lady Penelope finally said with an irritated sigh. That got Sir Leo's attention, both he and Sir Regis Augustus Crossley, 11th Baron of Landseer had been school mates at the Brookfield Grammar School and Barchester College and good friends. Regis was a man of a good natured, suave and tactful sort. One of nature's born diplomats, and well regarded within foreign diplomatic circles and the British Foreign Office. He was also an old friend of the Wraithdales, which only made it natural for him to be invited to the Ball, what set Sir Leo on his guard was, what Lady Penelope had not just said.
"Lord Landseer did not just happen to invite his younger brother to join him, did he?" Sir Leo said with eyes narrowing behind his monocle. Lady Penelope grimaced feelingly and nodded, Sir Leo sighed softly his monocle falling out of his eye as he did so. The Honourable Lord Roderick Octavius Crossley was not amougst either his or Lady Penelope's favourite people for a number of reasons, Ursula or rather Roderick's past attempts to alternatively insult or court her being the chief amoung them. Ursula for her part absolutely despised him to the depths of her heart and soul.
"Neither of them know about, Ursula and Sir Thomas's engagement yet, do they." Sir Leo remarked wryly. His lips quirked into what might almost be charitably called a sardonic half-smile as he looked at Lady Penelope's expression.
"My God, when he finds out, Roderick with have a bloody fit!" Sir Leo remarked with something like a chuckle of amusement.
The servant automaton stationed unobtrustively at the entrance to the alcove, made a warning sound of softy but audible clicking gears accented by a musical tone, which caused Sir Leo to turn and look sharply at the entrance, a figure appeared in the soft light streaming through the doorway from the great hall.
"Ah Lady Penelope, just who I was looking for. I believe you wanted a quiet word with the rest of the Wraithdale Trustees, before there were any fireworks tonight?"
Dame Daphne Cosgrave, Q.C. remarked as she crossed the threshold and approached both Lady Penelope and Sir Leo. Cosgrave was an accomplished barrister and acted as the Wraithdale family's primary legal counsel and agent before the Queen's Bench when required. She wore an elegant dress of black cloth decorated with black silk ribbons and white lace. Daphne looked beguilingly splendid, Sir Leo had to admit. Her long white hair was set off by sparkling jewelry at her neck, ears and brow, though they did not sparkle half as enchantingly as her witch green eyes.
"Yes, actually." Lady Penelope returned, Sir Leo noticed from the corner of his eye the way, Penelope schooled her face into a demure expression. Dame Daphne noticed it to, a wicked smile played across her lips as she looked at her friend.
"And keeping the desirable Sir Leo as near to your self as possible I see." Dame Daphne remarked teasingly. Sir Leo smothered the impulse to laugh by replacing his monocle in his left eye, and schooling his face into immobility to keep it there. The fact that he and Lady Penelope had once courted each other quite seriously was old news in London Society, as was abrupt end to it when his mother the Dowager Duchess had put her foot down against it. Not that the Wraithdales had objected to his potential suite at the time, although they did rather object to his mother as a potential in-law!
Dame Daphne did rather enjoy twitting people about everyday things, particularly their society affairs or love lives. She was never vicious about it but she did enjoy having a dig at people. Penelope refused to give her long time friend the satisfaction of a remark, and just fanned herself with her lace fan languidly. Which did absolutely nothing to still the raising colour stealing its way into her cheeks, Sir Leo noticed.
"This teasing party a private affair or one with an open invitation?" Duncan Foster remarked from the entrance, the Wraithdale Family's chief solicitor looked on with an amused expression. Beside him stood Alastair Wycliffe Scattergood, a Wraithdale family friend of long standing, bon vivant, fashionable dandy and gentleman of leisure. Just behind the two of them, Sir Leo could see the two remaining members of the Wraithdale Estate Trustees approaching the alcove, Sir Samuel Thistlewood, one of London's most notable businessmen and self-taught inventors and the Lady Philipa Fieldhouse, one of the rising stars of the London banking and financing institutions.
The next few minutes discussion promised to be more then usually interesting, Sir Leo, thought absently.
Saturday, January 13, 2018
A Hidden Past (Part VI)
At some point in the interview, Josephine lost consciousness and lapsed into a trance like state as the systems of the monitor chair worked softly away on her mind via various means. Sir Nigel, Carmichael and Althorpe were surprised that it had taken so long, most people went into the deep examination trance within an hour or two, she had stayed alert an awake for more then four hours, although the time prior had not been wasted. Josephine had answered a lot of the questions, and her reactions had been instructive and not a little confusing. They would have to examine the transcripts with care with the rest of the team and make some careful evaluations.
Sir Nigel thought carefully then asked the first of the real questions he wanted answers too.
"What is your first memory?"
The question slipped slowly into the tranced stillness of Josephine's mind, slowly her unconscious grasped it and began to answer it, not in words but in fragments of memory.
She stood stock still in a darkness shrouded, derelict cobble stoned street, choked with debris, soot and fog. The abandoned buildings and decrepit houses towered up around her blocking out the moon and stars. The sound and feel of falling rain engulfed her senses, which felt curiously dull and disconnected.
She felt terribly cold, lifeless, soulless and utterly alone. No breath filled her lungs, no blood circulated through her body, no spark of life animated her. She was a bedraggled and blood stained corpse dressed in dirty, torn and much patched clothes.
Other figures moved with disjoined motions around her in the shadows, fog and heavily falling rain. They were no more alive then she was, though they moved. A fierce, unnatural raving hunger drove them forward to seek the living. But today something else drove them, something that they could not comprehend, although when living themselves they might have been able to give name to it. The name was... Fear. They source of that fear was close by, she could sense it's steady, unhurried approach.
Oddly, she felt strangely comforted by that ominous presence and longed to move towards it even as the other dead around her moved instinctively away from it. A pair of white eyes glowed suddenly and sharply through the night and fog, the body they belonged to was a dark shadow enveloped in the night and rain. The eyes looked neither left nor to the right but straight ahead, seemingly untroubled by the walking dead around them. They stopped directly in front of her.
A darkly gloved hand reached out and touched her dead face, ever so gently. A voice echoed suddenly in her mind. Well, Well little seamstress, I have found you at last.
Josephine had not made any sound though it was obvious to her questioner that even unconscious her mind was dwelling on the first question, though it had not formed an answer that she could voice. Sir Nigel decided to try another tack, and so asked his second question.
"Who made you?"
"Schreck." Came the almost unearthly response from her barely parted lips. "He is my master. He called me back from Death's Abyss, from the mindless dead which I was before he came to me." Sir Nigel raised his white eyebrows in surprise, Althorpe flinched violently at the mere mention of the name. Well he should, Sir Nigel thought grimly.
Karl Magnus Schreck, to give the man his full name, was believed to be the oldest known practitioner of necromancy still drawing breath upon the face of the world. Revered and feared in equal measure by all practitioners of white and dark magic alike. They called him the Master of Fear, a play upon what his surname meant in German, meaning roughly fear or terror. Reliable and authenticated accounts of him went back as far as the days of ancient antiquity.
Sir Nigel forced himself to slowly sit back in his chair and think. Why had Schreck been in London? There had been absolutely no word of his coming. The Devil's Courtyard would of course be natural territory for him, the combination of death and vice there would have attracted both his professional interest and readily supplied him with test subjects for his necromantic researches. While at the same time the nature of the place would make hiding said necromantic experiments from the prying eyes of the local or national authorities that much more easy. The periodic plagues and epidemics that hit the area due to the ludicrous and dangerously stupid human overcrowding and the deplorably unsanitary conditions that reigned within the walled off area that was the Devil's Courtyard would also have come to his notice. Had Schreck caused the zombie plague that had decimated the place five years ago?
Probably not, on reflection, it did not fit his previously known modus operandi which was to generally remain quiet, reclusive and as much as possible totally unobserved. Josephine Rumbleton or whatever her name had been before, she had died and been reanimated, had been some sort of experiment for Schreck. Somehow he had found her and he had brought her back fully to life after she had died in the zombie outbreak. Schreck had done something hitherto regarded as absolutely impossible by all serious, respected and eminently established medical practitioners, scientists and magical practitioners alike! Then again, as Charles Babbage had once observed to him, anything can and will happen statistically at least once at any given time or place.
was the fire that had virtually destroyed the Devil's Courtyard, Schreck's design as well? It would have been extremely useful to cover his tracks if he had been prepared to shift his operations to somewhere else. I t would also have dealt with any last elements of the zombie plague still resident in the Devil's Courtyard. Schreck was not one to leave dangerous or inconvenient loose ends unattended too, especially if he had been moving to his own timetable. Too many questions, with no answers, Sir Nigel thought wryly.
Josephine without uttering another word, abruptly slumped forward in the restraints of the chair, like a puppet with it's strings cut. The mechanical monitoring devices built into the chair suddenly, spectacularly shorted out or went inexplicably dark and dead like the occupant of the chair seemed to. The temperature in the room began to drop several degrees each second, frost began to form both upon the chair and Josephine, the lightening in the room began to bizarrely flicker on and off as if the power supply had suddenly become unstable.
"What on earth...?!" Sir Nigel began to say, puzzlement and a trace of rising suspicion written clearly on his face. He began to rise from his chair not altogether sure what was happening, his instincts and experience warned him whatever was occurring was both out of the ordinary and not at all good.
Suddenly with a bone and tendon snapping crack, Josephine's head came up with an unnatural jerk. Her eyes were wide and staring, her once brown irises had gone an eerie milkly white. A strange death like pallor had seized hold of her skin. The devices in the chair sparkled wildly to life, alarms screamed to life throwing off sudden lights and flashes that weirdly illuminated the darkened room.
With a manic strength not at all native to a human body, Josephine suddenly snapped free of the chair's heavily constructed restraints. Carmichael flung herself at the side table grabbing for her long barreled revolver with blinding speed, swinging the muzzle up, then jerking herself around and levelling the weapon towards the occupant of the chair.
Althorpe nearly froze in place with terrified alarm, that same bone chilling smile that so rattled him before reappeared on Josephine's face. Before either he or Sir Nigel could make a move, she stood up from the chair, scattering broken parts and restraints in crazy parabolic arcs and flew at Carmichael like a rocket, trailing disturbed particles of frost as if they were spider webs.
Carmichael found herself gasping in shock, as icy cold hands tightly clasped her throat and wrist of the hand that held the gun. She felt her airways constrict under the steady, savage pressure even as the bones in her immobilized wrist groaned in protest. Chilling grey white eyes locked gaze with her own sparkling blue eyes. Millicent felt her vision begin to blur and darken, a terrible gasping sound emerged from her throat as her feebly twitching fingers involuntarily loosened their grip on the revolver butt and trigger. All the while, those grey white eyes were inches from her own glittered with an increased cold, harsh brilliance. The terrible frozen smile seemed to widen by increments with an unholy amusement as the life was slowly and smoothly squeezed out of her.
Carmichael frantically felt her consciousness slipping away, the revolver dropped from her nerveless fingers striking the hard stone floor unnoticed disputed it's harsh metallic clang echoing throughout the room. A detached part of Carmichael's mind found time to be surprising that the cocked, hair trigger weapon had not gone off when it struck the floor. She struggled increasingly and desperately to draw a life sustaining breath. A heavy chair abruptly appeared to Millicent's left and came crashing down on Josephine Rumbleton's head and shoulder. The well furnished and reassuringly solid English Oak chair exploded into fragments as it struck, Sir Nigel staggered backwards cursing profusely still grasping the splintered remains in his hands, the shock of the impact had painfully jarred his hands, wrists and arms. Sir Nigel felt liked he had just clubbed a tombstone or a mausoleum wall!
The stunning and bone shattering blow, which by all rights would have felled a normal man or woman and likely left them in a semi-coma, left Josephine absolutely unmoved. Althorpe suddenly recovered himself and muttered an incantation, struck his walking stick to the ground once then twice. The ornate handled stick suddenly glowed with magical power and lengthened in the twinkling of an eye into an ornate staff, sigils and runes blazed along it's entire length. An ornate gemstone, framed by a spearhead shaped lattice work of writhing snakes, in the shape of an opened eye topped the staff. The gem smoked with an unnatural emerald fire like a piece of metal freshly emerged from a forge at white heat.
"Move. The woman dies. Painfully." The flat, harsh voice warning that emerged from Josephine's mouth belonged to no living thing, it seethed with a deadly and frighteningly ancient power and a sheer malevolence that went beyond any trifling concept of mere human malice. Neither man moved an inch but stood their ground in silent defiance.
Wednesday, December 6, 2017
A Hidden Past (Part V)
"Everything all right with you, Althorpe?" Sir Nigel asked in passing as the four of them joined up and began making their way towards the Scotland Yard Annex, where the specialized internal branch of the Dead Watch which Sir Nigel and his team belonged had it's offices. Althorpe gave a brief nod to Sir Nigel, but said nothing more. Josephine Rumbleton noticed the uneasy, almost worried gaze the man gave her for a long moment before withdrawing into silence as they walked.
Millicent Carmichael on learning from Sir Nigel that Josephine was definitely going to be added to the team after taking the required 'examination' became rather more chatty, in fact downright gossipy as she traded high lights of some of the team's less classified investigations. Josephine added some of her own investigations experiences from her time with the street patrol and regular detective force, although she felt compared to Carmichael's commentary that her own experiences were rather less interesting. To her surprise, both Carmichael and Sir Nigel disagreed, to them all investigations had value or merit no matter how common place they might seem, as all too often they found in their own investigations the simplest item could have enormous importance when put in it's proper place in the solutions and operating theory of an investigation.
In many ways the building they were now in referred to by most Londoners as the Old Scotland Yard had become the offices, laboratories and records and evidence collection establishment of the Dead Watch, much of the regular police detectives and street patrol types had moved their offices to the newer and purpose built cluster of buildings now increasingly called the New Scotland Yard. Technically the Dead Watch was actually called the Special, Paranormal and Occult Investigations and Studies Bureau. Although almost nobody inside or outside the British Police forces called it that, at least not for very long. The Bureau's chief was Sir Duncan Baird, a quiet, hard headed Scot, and an accomplished veteran of British and Imperial police work in all it's varied forms since Prime Minister Robert Banks Jenkinson, the 2nd Earl of Liverpool had set up the new model national British police administration back in 1822 through to 1829 under the guidance of the then Home Secretary Sir Robert Peel .
Originally the whole Special Investigations and Studies Bureau as it had then been called at the time, the Paranormal and Occult being added in much later, confined to the odd cluster of buildings adjacent to Old Scotland Yard, dubbed the Scotland Yard Annex. This had given the old Bureau it's nickname of the Annex Bureau, and this name still clung to the Paranormal and Occult section of the Bureau as it now largely occupied the Annex in its entirety, when the Special Investigations (now referred to by both the public and the regular police and detective force as the Dead Watch) part of the Bureau took over Old Scotland Yard as it's new place of business and operations.







